Chapters
How it works, in four short stories.
The idea, the rules, the routine and the pixels – each one a small case study.
CHAPTER 01 · 3 MIN
Why one tile a day?
A world that is only allowed to change once a day – and why that makes it worth watching.
CHAPTER 02 · 5 MIN
How the island decides
Twenty rules, a director with a sense of drama, and why a library has to wait for three houses.
CHAPTER 03 · 5 MIN
A day in the life of the routine
What happens between 08:47 and the merge: idempotency, one pull request and exactly one commit.
CHAPTER 04 · 4 MIN
Pixels, palettes and seasons
Hand-drawn sprites, soft coastlines from hard tiles, dithered seas – and the same island in 3D.